<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7731909722409108903</id><updated>2011-11-27T15:18:45.934-08:00</updated><category term='ADOM'/><category term='Gamasutra'/><category term='Algorithm'/><category term='Code'/><category term='Features'/><category term='Dungeons'/><category term='Gerry Quinn'/><category term='Professions'/><category term='HTML Output'/><category term='World Generation'/><category term='Screenshots'/><category term='Dwarf Fortress'/><category term='JADE'/><category term='Thomas Biskup'/><category term='BSP Tree'/><category term='Experience'/><category term='Forums'/><category term='Monsters'/><category term='JavaDoc'/><title type='text'>Roguelike Development Links</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://roguedev.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://roguedev.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>rsalsman</name><uri>http://www.blogger.com/profile/13991783955855550633</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7731909722409108903.post-780180955582615677</id><published>2008-08-06T22:09:00.000-07:00</published><updated>2008-08-06T22:15:32.191-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Algorithm'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamasutra'/><category scheme='http://www.blogger.com/atom/ns#' term='World Generation'/><title type='text'>Random Scattering</title><content type='html'>This describes techniques to procedurally scatter some kind of object. This problem isn't unique to roguelikes but it could probably be helpful in certain cases.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/view/feature/1648/random_scattering_creating_.php"&gt;Random Scattering: Creating Realistic Landscapes&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7731909722409108903-780180955582615677?l=roguedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/780180955582615677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/780180955582615677'/><link rel='alternate' type='text/html' href='http://roguedev.blogspot.com/2008/08/random-scattering.html' title='Random Scattering'/><author><name>rsalsman</name><uri>http://www.blogger.com/profile/13991783955855550633</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7731909722409108903.post-7121231475919795850</id><published>2008-03-05T21:15:00.000-08:00</published><updated>2008-08-06T22:15:47.773-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dwarf Fortress'/><category scheme='http://www.blogger.com/atom/ns#' term='World Generation'/><title type='text'>Making Of Dwarf Fotress</title><content type='html'>This is a genuinely interesting read. It also provides some insight into the world creation of Dwarf Fortress.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php"&gt;Making Of Dwarf Fortress&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7731909722409108903-7121231475919795850?l=roguedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/7121231475919795850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/7121231475919795850'/><link rel='alternate' type='text/html' href='http://roguedev.blogspot.com/2008/03/making-of-dwarf-fotress.html' title='Making Of Dwarf Fotress'/><author><name>rsalsman</name><uri>http://www.blogger.com/profile/13991783955855550633</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7731909722409108903.post-3366119631297166557</id><published>2008-01-22T21:30:00.000-08:00</published><updated>2008-01-22T21:32:13.097-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BSP Tree'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons'/><title type='text'>Basic Dungeon Generation</title><content type='html'>An excellent method for creating a simple dungeon using a BSP tree.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://jice.nospam.googlepages.com/basicdungeongeneration"&gt;Basic Dungeon Generation&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7731909722409108903-3366119631297166557?l=roguedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/3366119631297166557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/3366119631297166557'/><link rel='alternate' type='text/html' href='http://roguedev.blogspot.com/2008/01/basic-dungeon-generation.html' title='Basic Dungeon Generation'/><author><name>rsalsman</name><uri>http://www.blogger.com/profile/13991783955855550633</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7731909722409108903.post-4135913538798939546</id><published>2008-01-22T21:27:00.000-08:00</published><updated>2008-01-23T21:57:56.332-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='HTML Output'/><category scheme='http://www.blogger.com/atom/ns#' term='Gerry Quinn'/><category scheme='http://www.blogger.com/atom/ns#' term='Screenshots'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons'/><title type='text'>Gerry Quinn Dungeons</title><content type='html'>These are some dungeon maps done by Gerry Quinn. They are just screenshots, but can serve as some excellent inspiration for dungeon building.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://indigo.ie/%7Egerryq/maze/Dungeon1.html"&gt;Maze of Madness 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://indigo.ie/%7Egerryq/maze/Dungeon2.html"&gt;Maze of Madness 2&lt;/a&gt;&lt;br /&gt;&lt;a href="http://indigo.ie/%7Egerryq/maze/Dungeon3.html"&gt;Maze of Madness 3&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I located the source!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://indigo.ie/~gerryq/maze/Maze-source.zip"&gt;Maze of Madness Source&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7731909722409108903-4135913538798939546?l=roguedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/4135913538798939546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/4135913538798939546'/><link rel='alternate' type='text/html' href='http://roguedev.blogspot.com/2008/01/gerry-quinn-dungeons.html' title='Gerry Quinn Dungeons'/><author><name>rsalsman</name><uri>http://www.blogger.com/profile/13991783955855550633</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7731909722409108903.post-3848253588545133492</id><published>2008-01-22T21:25:00.000-08:00</published><updated>2008-01-22T21:26:59.355-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dwarf Fortress'/><category scheme='http://www.blogger.com/atom/ns#' term='Forums'/><category scheme='http://www.blogger.com/atom/ns#' term='Features'/><category scheme='http://www.blogger.com/atom/ns#' term='Screenshots'/><title type='text'>Dwarf Fortress</title><content type='html'>This is the main page for Dwarf Fortress. The most interesting things that are development related are the feature list, and the screenshots. There might also be some other interesting information if you dig into the forums.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.bay12games.com/dwarves/"&gt;Dwarf Fortress&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7731909722409108903-3848253588545133492?l=roguedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/3848253588545133492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/3848253588545133492'/><link rel='alternate' type='text/html' href='http://roguedev.blogspot.com/2008/01/dwarf-fortress.html' title='Dwarf Fortress'/><author><name>rsalsman</name><uri>http://www.blogger.com/profile/13991783955855550633</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7731909722409108903.post-227845219670754529</id><published>2008-01-22T21:22:00.000-08:00</published><updated>2008-01-22T21:24:35.318-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='JADE'/><category scheme='http://www.blogger.com/atom/ns#' term='Experience'/><category scheme='http://www.blogger.com/atom/ns#' term='Screenshots'/><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='Thomas Biskup'/><category scheme='http://www.blogger.com/atom/ns#' term='Professions'/><title type='text'>JADE Design Thoughts</title><content type='html'>These are several short articles by Thomas Biskup. They are in regards to some of his design decisions on JADE.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.adom.de/jade/design.php3"&gt;JADE Design Thoughts&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7731909722409108903-227845219670754529?l=roguedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/227845219670754529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/227845219670754529'/><link rel='alternate' type='text/html' href='http://roguedev.blogspot.com/2008/01/jade-design-thoughts.html' title='JADE Design Thoughts'/><author><name>rsalsman</name><uri>http://www.blogger.com/profile/13991783955855550633</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7731909722409108903.post-4096738682462331904</id><published>2008-01-22T21:15:00.000-08:00</published><updated>2008-01-22T21:23:24.092-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='JADE'/><category scheme='http://www.blogger.com/atom/ns#' term='JavaDoc'/><category scheme='http://www.blogger.com/atom/ns#' term='ADOM'/><category scheme='http://www.blogger.com/atom/ns#' term='Thomas Biskup'/><category scheme='http://www.blogger.com/atom/ns#' term='Code'/><title type='text'>JADE JavaDoc</title><content type='html'>This is the JavaDoc export from JADE, which is Thomas Biskup's (creator of ADOM) next game. It's a straight JavaDoc export, but is useful to see how his new project is lain out.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.adom.de/jade/javadoc-jade-005/index.html"&gt;JADE JavaDoc&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7731909722409108903-4096738682462331904?l=roguedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/4096738682462331904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7731909722409108903/posts/default/4096738682462331904'/><link rel='alternate' type='text/html' href='http://roguedev.blogspot.com/2008/01/jade-javadoc.html' title='JADE JavaDoc'/><author><name>rsalsman</name><uri>http://www.blogger.com/profile/13991783955855550633</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
